Tuesday, November 18, 2008

Fire game prototype



I can survive 163 seconds, how about you? I learned from making this prototype that having a good difficulty curve is important. In this prototype, the player is entertained for the first 5 seconds, then bored 60 seconds, then perhaps slightly curious for the next 30 seconds and finally faced with an abruptly impossible difficulty level, making the player feel they died due to no fault of their own -> not fun.